Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts

Tuesday, 24 February 2015

Battle of the Day - Lodz to Poznan mini campaign, 1813

Mini Campaign - From Lodz to Poznan - 1813

Area of Operations - Objectives

This map shows the layout of the critical objective locations (shown with the red stars), important objectives (blue stars), and the available road network with waypoints (gold stars).
This is a simple quick and dirty campaign, with 2 players :
  • Player 1 - in command of a number of Russian Corps
  • Player 2 - in command of a number of French units
Its 1813, the Russians are advancing through central Poland on a Westerly bearing.
The rest of the report is strictly from the Russian player's viewpoint.



Saturday, 30 June 2012

Italians - 19th Century

Regiment of the Day


In the 2nd Italian installment for the Giro d' Italia, here we have some 19th Century Italians in spectacular, glossy style !


Saturday, 16 June 2012

EmpireV - Morale Tests all done, and a new messaging system.

Computer Hacks of the Day


Ooops - This report is from the 15th April 2012, and I never got around to posting the update.

So here is a belated progress report on the computer system.

...

Got Phase 3) of the Empire system complete today, which includes applying ME determination tests, and all of the subsequent morale checks.

In addition to that, I have added a messaging system, so that the little metal men on the tabletop now start sending messages back to whichever player commands them.


Sunday, 8 April 2012

Campaign System Ideas - the Rule of 3

Thoughts of the Day




Some ideas here on extending the computer system to manage campaigns.

Handling the logistics and fog of war is one important aspect, and that is all covered quite well by best practices in this area.

Its the 'game' aspect that is a really hard call. A campaign that is done with full realism would tend towards becoming pretty dull pretty quickly, as a couple of decisive battles turn an even contest of a campaign into a simple mopping up and exploit operation. Not much fun in that.

Here are some psuedo-historical, but gamey ideas that might be worth playing with for a campaign system :