Wednesday, 29 February 2012

House Rules - Command and Control mods for Republique

Gaming rule mods of the Day

Some experimental ideas that I will be using for my next solo Napoleonic test game.


Situation :
The Allies have a slight problem. They outnumber the French, but thanks to the superior French command system, the Allies are finding it difficult (if not impossible) to force a combat where they can actually make use of their superior numbers. The French can effectively dance around them, and create local superiority almost every time. Not good :(

Mission :
For the coming battle, the Allies have 2 Corps commands vs a single higher quality French Corps. The Allied plan involves lightly engaging the French with their 1st Corps in a pinning move, and hopefully holding them in that position to allow the 2nd Corps to take their flank with a general assault.

The Problem :
The problem with this plan, is that in the vanilla rules as they are, an engagement is an all or nothing affair. If you engage the enemy at all from an inferior position, you will likely get mauled and lose a lot of men. The battle will be lost before the flanking force has a chance to make contact.

The Solution :
These proposed rule modifications allow for the commander to introduce an intermediate level of engagement, where they can lightly engage the enemy just to pin them down, with a lower risk of too many losses.

As well as this main objective, these mods add some additional game mechanics to provide a more interesting solo game.

IGO-UGO vs Card Driven :
Age old question that one. Card Driven has a lot of advantages for a solo game, as it truly introduces battlefield friction and chaos.  (also gives a fun game).

On the other hand, I do like the feel that IGO-UGO gives when playing at Grand Tactical level. It does 'feel' a bit more like issued orders have a grave importance, when you know that in each passage of game-time, great masses of troops will move inexorably into danger whether you want them to or not.

Anyway, for these modifications, I will be using IGO-UGO as the turn mechanism.

On to the rules then :


Tuesday, 28 February 2012

15e Legere - Wagram 1809

Regiment of the Day

Today we have the 15th Legere, being the light infantry contingent of the 2nd Division, III Corps - which fought at Wagram in 1809.

Monday, 27 February 2012

Saxon 1st Division - Jena 1806

Division of the Day

Today we look at taking all of the units so far in Grawert's 1st Division, and putting them together to see how they operate on the battlefield.


Monday, 20 February 2012

French III Corps vs Austrians - 1809, Part 2

Battle of the Day

... continued on from Part 1

Opening up today's fighting, the scale time is 1340hrs.

Quite late in the afternoon after the early march.

On the extreme flank, swarms of skirmishers from 2 regiments of Legere close in on the demoralised Austrian regiments and pick them to pieces whilst the main line of lights closes with the bayonet.

In the centre of the fight - unfortunately, whats left of the 17eme Ligne in front of the Austrian artillery is all but destroyed.

On the far extent of the fight, the 61eme Ligne is halted by the Austrians and a minor scuffle develops.

Sunday, 19 February 2012

28nn Penny Farthing

Diversion of the Day


Something a little different today ...

A 28mm scale Penny Farthing from Eureka.


Saturday, 18 February 2012

French III Corps vs Austrians - 1809

Battle of the Day

Test battle using my new expanded gaming area and terrain boar. Small encounter between a French Corps and a couple of Austrian Corps, set around 1809 sometime.

Played solo using the republique system, running both sides alternately, with different strategies and a little common sense.

I have put my thoughts as the Austrian commander in
Yellow on a black backgroumd.

And thoughts as a French commander in
White on a blue background.


Expanded the gaming area of the shed by a few metres, which has allowed me to make a larger board now. New board is nearly 8' x 6' - just big enough for some larger battles, and offers that little extra room for movement. Nice. 

Got some room by the sunlit window in the corner there for a dedicated photo desk as well - which is a real time saver for making blogger photos of finished units.

OK, situation at the start of this test battle - 0600 hrs the town in the centre is the main objective. The Austrians are defending this with I Corps, and the Advanced Guard Division.

Friday, 17 February 2012

The good pastor and his faithful nieces

Horde of the Day


Today we have a useful addition to any field army from pretty much any period from 50 AD through to the present.