tag:blogger.com,1999:blog-7354124262889962219.post1375511246923522355..comments2023-12-19T03:34:19.540+10:30Comments on 15mm Madness: Computer Moderated Gaming for Napoleonics. - Draft SpecificationAnonymoushttp://www.blogger.com/profile/10833908552095803861noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7354124262889962219.post-53402799337520260402012-04-07T05:23:19.844+09:302012-04-07T05:23:19.844+09:30Sounds like a very ambitious project, Steve. Hope ...Sounds like a very ambitious project, Steve. Hope it goes well for you!Gonsalvohttps://www.blogger.com/profile/16531623280789478092noreply@blogger.comtag:blogger.com,1999:blog-7354124262889962219.post-83624737893212591652012-04-06T05:52:29.600+09:302012-04-06T05:52:29.600+09:30Sounds good and I wish you luck. I've played w...Sounds good and I wish you luck. I've played with GIT and SVN before and I'd be very interested in possibly collaborating with you (and any others) in a campaign system and/or your current project although I have to be honest I'm not sure that I can see any time saving in playing my current tabletop rules via computer moderation.<br /><br />I'm in the process of collating a list of all the things that I think I can adapt/include in my campaign system to open it up to other players and game systems. Post should be up on my blog later tonight or tomorrow or maybe on TMP for discussion.Gavinhttp://www.britishforces.org.uknoreply@blogger.comtag:blogger.com,1999:blog-7354124262889962219.post-89227216021046492192012-04-05T00:48:04.509+09:302012-04-05T00:48:04.509+09:30Thanks, thats good to know. Was a bit worried that...Thanks, thats good to know. Was a bit worried that the ORBATs might be difficult to get into .. or least find the editor, get it installed, and import my data. But if it works for someone - then YAY !<br /><br />The JenaPrussian orbat is a lot more detailed, and it uses Wings instead of Corps - something different. Have a look at that one as well.<br /><br />The combination of the 2 cover just about every army in the period though - I dont think I have missed much.<br /><br />I will deliberately try to NOT think too hard about campaigns yet, but its definitely next thing on the agenda. Instead, I am locking myself in my shed for a few days of mad coding frenzy, and see if I cant get the bulk of this project done whilst its still fresh in my head.<br /><br />What tools are you using to write your campaign system as well ? Interested to know.<br /><br />Its very cool to see the application starting to come together - so hopefully soon I can release something.<br /><br />In the meantime, can you collate as many random ideas as you can about what details a campaign should cover ... what is worth modelling ... and what just gets in the way from past experience.<br /><br />Looking forward to getting into that soon as well.<br /><br />CheersAnonymoushttps://www.blogger.com/profile/10833908552095803861noreply@blogger.comtag:blogger.com,1999:blog-7354124262889962219.post-56953316980136115872012-04-05T00:42:07.345+09:302012-04-05T00:42:07.345+09:30Well, this one is for Empire, so it sort of assume...Well, this one is for Empire, so it sort of assumes a rough idea of how to play before being able to use it. You do need to know the difference between grand tactical moves and tactical impulses ... but you dont need to know all the fiddly mechanics for combat - thats all in code now (or will be soon).<br /><br />I haved defined 3 user interfaces so far, which might explain it a little better :<br /><br />1) Login to the system as 'umpire', which lets you create scenarios, and kick off a new game. The Umpire user gets full access to all details, and is the only user who can tell the computer to progress 'the game' to the next phase of play. The Umpire user is also the only one who can create/edit/finish Engagements, which includes defining which MEs have been sucked into which engagements. During the Umpire session, I will try and add enough on-screen help information (about how Empire games roll) to allow the Umpire user to execute a decent game without having to know the rules back to front.<br /><br />2) Login to the system as either 'player1' or 'player2'. These logins only provide information on that player's forces. Each player login can access status reports on his forces, issue orders, and enter some details about engaged MEs (like formation changes, etc). Player sessions are interactive, so that as the game progresses, the computer tells the player what is going on, and a players actions are limited by what phase the game is in.<br /><br />eg: 'We are now in the orders phase, you have 2 minutes left to complete your order changes ..."<br />or<br />"We are now running the Engagement involving the skirmish around Yarlsberg farm, your 2nd Division is engaged against an enemy of unknown size. You start with the initiative for this engagement". etc<br /><br />3) Login as 'Solo', which is a cross between Umpire and Player. You have Umpire powers for solo gaming (since someone needs to tell the computer to advance the game), but you only get access to reports and setting orders for 1 side. The other side ... maybe some sort of AI to have the system control the opposing forces. Not sure how that aspect will work yet.<br /><br /><br />Empire has its own special way of running a game, and other games often run completely differently. For this computer program, I am just concentrating on making it a 100% faithful to Empire as much as I can.<br /><br />Once that is all polished up, it is no problem cloning the concept for other game systems.<br /><br />Code wise - I should have something available soon. This is my first serious CodeIgniter project, so quite a bit of learning to do there as well. Nice little framework though, and the documentation and online help is top class. Start looking into that if you want to brush up your skills a little before the code is released.<br /><br />Also - I will be publishing the code via a git repository. Amazingly powerful distributed source code control system .. nothing beats it, but it also has a bit of a learning curve there. If you just want to grab the latest code release and run, its dead easy (ie - click the download button on the repository, and it does all the work). If you want to contribute code up to the project, requires getting your head around git. Its worth the investment though.<br /><br />Cheers ..must get back to coding whilst I still have time :)Anonymoushttps://www.blogger.com/profile/10833908552095803861noreply@blogger.comtag:blogger.com,1999:blog-7354124262889962219.post-3844254495802433482012-04-04T09:43:12.337+09:302012-04-04T09:43:12.337+09:30You are doing great things for the hobby here! I g...You are doing great things for the hobby here! I got the treeline downloaded and the french sample orbat works great...I confess I don't know how to fool around with it yet....<br /><br />btw my site is www.napoleoniccampaigns.com <br /><br />pretty crude so far but some links to valuable sources<br />Best,<br />RobRobert Painterhttp://www.napoleoniccampaigns.comnoreply@blogger.comtag:blogger.com,1999:blog-7354124262889962219.post-66701281953782080242012-04-04T05:12:15.611+09:302012-04-04T05:12:15.611+09:30Hi Steve.
I suspect that you've got quite som...Hi Steve.<br /><br />I suspect that you've got quite some work on your hands! I don't know much about Empire, it looks an interesting system but a bit over what I've been looking for in a tabletop game. Do you expect to be able to play a game using your system without having the rules btw? <br /><br />I'm looking forward to seeing how you develop this idea. Hopefully it'll be something I can tinker with once you release it, although my php skills aren't particularly advanced and I'd never heard of LAMP stacks and codeigniter before. (Of course I'm using a LAMP stack myself for my campaign system, but never heard it called that). I'm hoping that your XML exporter for orbats is fairly simple too as I am in need of something to do a similar function for our games.<br /><br />All the best,<br /><br />GavinGavinhttp://www.britishforces.org.uknoreply@blogger.com